Duel Poker did not start out as a poker game at first, but
it evolved into one. Below is the evolution of the game from early concept to
playable game.
Early stages:
In the first iteration we wanted a game that had a
combination of card play and grid movement.
Players started out with 5 cards in each hand and a token that they
placed on the grid. At first we used the
simple rule of trying to knock off the other players token. This was achieved
by landing in the same grid spot.
The first set of
rules stated that in order to move your player on the grid you needed a
combination of numbers that match the desired grid location. So if you wanted to move to spot 2-4 on the
grid you needed a 2 and a 4 in your hand. As we played through the rounds it became
clear that it was a very boring game and it would take forever for us to find
the combination to land on the opponent.
There was also the complication of who was going to go first. The person going first had a
distinct advantage and we quickly realized that player one could never lose. We had to change the rules to include some
sort of shift once players got close to each other, some sort of combat. We decided to let face cards determine
combat. Essentially a game of war
started once players got to within a set number of grid positions of each
other.
The game needed a lot of work and movement was still very
luck based and had not tactics at all.
Second Iteration:
On the second attempt I was paired up with another student
who made the suggestion that we change the card-movement system. Instead of playing two cards with the face
value determining our new location, we used a system that dictated how far the
player could move and in what direction.
The new rules stated: Moves are made by placing any number of cards face
up to indicate a movement. Odd numbers allow for movement in a diagonal
direction and even in a north/south direction, the distance one can move is
limited to the card number divided by 3. So a 10 can move a player’s
stack at most 3 spots and a 5 can move only 1 spot diagonally, and so on. This made movement a lot more fun. In our only play through it became clear that
the movement was working but the combat system was not. Combat was essentially a battle of who had
the most face cards left in their hand, pretty boring. And since we only had
one token, each the game was over right away.
Something needed to be changed for the game to be any fun at all.
Third Iteration:
When playing against my friend we came up with the idea to
change the combat system to that of a modified version of Texas Holdem
poker. We also changed out the single
token representing each player with a stack of quarters. This would represent a “health bar” of sorts
but could also represent real money if anyone actually wanted to gamble during
this game. When a player combat starts,
the defending player can “fold” by giving one chip of their stack to their
opponent, otherwise 1 round of betting takes place in which each player states the
number of chips they are willing to risk. If a player cannot match a bet
then they must fold and lose one chip. Three more cards are drawn from
the deck and placed on the table, this is called a flop. The player with
the highest poker hand from cards that include his/her own hand and the flop
wins. They then take the chips that were wagered from their opponent and add
them to their own stack.
This made the game very fun to play. I found that early in our
play test of the new rules that if a player was moving
towards another, this was a good indication that they had a good hand.
This created a hunt and chase effect. But
every time players discarded “move cards” they drew new cards to replenish
their hand and in effect gave them a new set of potential poker hands The strategy developed where my friend and I would move cautiously around until we both felt that we had a good hand. On one attempt I decided to attack early with no real poker hand. I used all my cards to land close to my opponent. This was very risky because I had to draw 5 fresh cards and I had no clue if they would be good enough to win. Turns out it was not that bad of a strategy because I won that hand. But I got lucky by drawing a pair of queens.